Blender Setup
Blender is the free, open-source three-dimensional modeling application that 57 Studios™ uses for every custom asset that ships in an Unturned™ mod. This section walks a new modder from a blank Windows installation to a working export pipeline that produces FBX files ready for Unity to consume. Every step assumes no prior experience with three-dimensional software.
The three articles in this section are sequenced. Read them in order. Each one builds on the previous article, and skipping ahead will leave gaps in the workflow that become difficult to diagnose later.
Section reading order
Articles in this section
- How to Install Blender — Download Blender from the official source, choose between Long-Term Support and current releases, and complete the Windows installer.
- How to Navigate the Blender Viewport — Master the mouse and numpad controls that allow a modder to orbit, pan, and zoom around a three-dimensional scene.
- How to Export an FBX — Configure the FBX exporter to produce files that Unity will import without axis errors, scale errors, or missing meshes.
By the end of this section, a new modder will have Blender installed, will be able to move around inside the viewport with confidence, and will be able to produce an FBX file that the Unturned modding toolchain can consume.
