Items
The Items section of the 57 Studios™ modding knowledge base documents the end-to-end asset creation pipeline for Unturned™ mods. Items are the heart of every Unturned mod: guns, vehicles, melee tools, magazines, attachments, food, clothing, and the audio and animations that bring them to life. Authoring an item correctly involves a sequence of choices about folder structure, GUID assignment, Unity master bundle export, audio packaging, animation export from Blender, and per-asset configuration in .dat files.
This section follows the order a modder actually works in. A new mod begins with the project folder and GUID scheme; the modder then exports a master bundle from Unity; audio assets are packaged in the format Unturned expects; animations are exported from Blender into the bundle; and finally complete vehicles and guns are wired up. Once the items work locally, the publishing workflow described in the Publishing section moves the mod to the Steam Workshop.
Start with Project Folder Structure and GUIDs to lay down the directory layout and ID scheme; every later step assumes the folder structure that article documents. Continue to Master Bundle Export for the Unity-side export workflow. The Audio Packaging for Unturned article covers the .wav requirements and Unity import settings that audio assets must match. Animation work is covered in Animations Export Blender to Unity, followed by the full per-asset workflows in the vehicle and gun articles.
The Items pipeline depends on prerequisites documented elsewhere in the wiki. The Unity editor install and the master bundle tool are covered in Unity Setup; the Blender install is covered in Blender Setup; the text editor for .dat files is covered in Notepad++; and texture authoring is covered in Pixel Art. Modders new to Unturned modding should complete those sections before working through the Items pipeline.
Begin with Project Folder Structure and GUIDs.
