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Unturned SDK Source Code Reference ​

The SDK reference documents the internal architecture of Unturned's source code, covering the class hierarchy, registration patterns, networking protocol, rendering pipeline, and tooling systems. Each article targets readers with intermediate-to-advanced C# knowledge and assumes familiarity with Unity game engine concepts.

Article Organization ​

The SDK reference is organized into a bottom-up dependency chain. Start with Architecture for the game's initialization and core systems, then proceed through Assets (content definition), Player/Useables/Interactables (runtime behavior), Managers (world state), Level and Networking (world and transport layers), then finish with Commands, UI, and Editor (tooling and administration).